Home Artificial Intelligence Blizzard develops image generation AI learned from ‘Diablo’ and ‘WoW’

Blizzard develops image generation AI learned from ‘Diablo’ and ‘WoW’

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Blizzard develops image generation AI learned from ‘Diablo’ and ‘WoW’

Blizzard’s masterpiece ‘Diablo 2’ (Photo = Activision Blizzard)

Game company Activision Blizzard has released an image-generating artificial intelligence (AI) tool. This product is claimed to be for internal use to assist create games.

The Recent York Times quoted an internal Blizzard email on the twenty second (local time) and reported that ‘Blizzard Diffusion’, an image-generating AI based on stable diffusion, had appeared.

In accordance with this, Blizzard used internal hits corresponding to ‘World of Warcraft (WoW)’, ‘Diablo’ and ‘Overwatch’ for AI learning. Although there are a lot of famous games, this is meant to reflect the unique identity of the generated image, and likewise to stop copyright issues with images of other corporations.

“The explanation we developed the AI ​​model is to release repetitive and manual tasks and permit more time for creativity,” said Andrew Guerrero, Blizzard’s Vice President of Global Insights, in an official statement.

Nevertheless, “Blizzard Diffusion still takes an excessive amount of time and wishes improvement,” he added. “As an alternative, ‘other AI tools’ are helping to generate game models.”

Blizzard Diffusion is claimed for use to create concept art for game backgrounds, characters, and costumes. There was no separate comment on whether or not to reveal it externally.

As Vice President Guerrero said, it is understood that he introduced AI tools that could be used to create ‘autonomous and intelligent in-game NPCs’ or use them for level design, voice duplication, game coding, and debugging. In actual fact, it is understood that various tools are being reviewed, including Blizzard Diffusion, to shorten game production time and maintain quality.

Blizzard Chief Technology Officer Michael Barnes, alternatively, warned employees in an internal email this month not to make use of the corporate’s mental property with external image-generating AI. It is a measure to stop the leakage of trade secrets or know-how.

There’s also an internal backlash. Some Blizzard employees have identified that AI tools don’t at all times work.

As well as, Valentine Powell, a former WoW engineer who left Blizzard in August of last 12 months, said, “AI adoption doesn’t appear to be for developers,” he said.

Activision Blizzard's legend game lineup (Photo = Activision Blizzard)
Activision Blizzard’s legend game lineup (Photo = Activision Blizzard)

Nevertheless, the introduction of generative AI in the sport industry is now mainstream, the Recent York Times emphasized.

“Game developers are at all times overworked to maintain up with user demand,” said Chris Lee, director of immersive technology at AWS, who was the developer of the favored game Halo. It’s painful,” he said.

In actual fact, ‘Halo Infinite’ released a preview in 2020 and was criticized for poor graphics, and the discharge was delayed for a 12 months.

In essentially the most recent example, Aniantic, the maker of ‘Pokemon Go’, is understood to have used ChatGPT within the production of ‘Peridot’, a mobile training simulation game exclusively for augmented reality (AR) released on the ninth.

Niantic Executive Producer Kelly Santiago said, “The generative AI bought me time, so I used to be in a position to brainstorm the entire thing for six hours, which is a really comfortable experience for me as a developer.”

Reporter Lim Dae-jun ydj@aitimes.com

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