The right way to host a Unity game in a Space

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Dylan Ebert's avatar

Did you realize you may host a Unity game in a Hugging Face Space? No? Well, you may!

Hugging Face Spaces are a simple method to construct, host, and share demos. While they’re typically used for Machine Learning demos,
they may host playable Unity games. Listed below are some examples:

Here’s how you may host your personal Unity game in a Space.



Step 1: Create a Space using the Static HTML template

First, navigate to Hugging Face Spaces to create an area.


Select the “Static HTML” template, give your Space a reputation, and create it.




Step 2: Use Git to Clone the Space

Clone your newly created Space to your local machine using Git. You may do that by running the next command in your terminal or command prompt:

git clone https://huggingface.co/spaces/{your-username}/{your-space-name}



Step 3: Open your Unity Project

Open the Unity project you need to host in your Space.




Step 4: Switch the Construct Goal to WebGL

Navigate to File > Construct Settings and switch the Construct Goal to WebGL.




Step 5: Open Player Settings

Within the Construct Settings window, click the “Player Settings” button to open the Player Settings panel.




Step 6: Optionally, Download the Hugging Face Unity WebGL Template

You may enhance your game’s appearance in a Space by downloading the Hugging Face Unity WebGL template, available here. Just download the repository and drop it in your project files.

Then, within the Player Settings panel, switch the WebGL template to Hugging Face. To achieve this, in Player Settings, click “Resolution and Presentation”, then select the Hugging Face WebGL template.




Step 7: Change the Compression Format to Disabled

Within the Player Settings panel, navigate to the “Publishing Settings” section and alter the Compression Format to “Disabled”.




Step 8: Construct your Project

Return to the Construct Settings window and click on the “Construct” button. Select a location to avoid wasting your construct files, and Unity will construct the project for WebGL.




Step 9: Copy the Contents of the Construct Folder

After the construct process is finished, navigate to the folder containing your construct files. Copy the files within the construct folder to the repository you cloned in Step 2.




Step 10: Enable Git-LFS for Large File Storage

Navigate to your repository. Use the next commands to trace large construct files.

git lfs install
git lfs track Construct/* 



Step 11: Push your Changes

Finally, use the next Git commands to push your changes:

git add .
git commit -m "Add Unity WebGL construct files"
git push



Done!

Congratulations! Refresh your Space. It is best to now give you the chance to play your game in a Hugging Face Space.

We hope you found this tutorial helpful. If you’ve any questions or would love to get more involved in using Hugging Face for Games, join the Hugging Face Discord!



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