KF, Korea’s first ‘Vision Pro’ exclusive content exhibition…”Unique content that goes beyond time and space constraints”

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Playing ‘Are you able to hear me?’ (Photo = KF)

A public institution is holding an unusually large-scale prolonged reality (XR) exhibition. Particularly, content exclusive to Apple’s ‘Vision Pro’ will appear for the primary time in Korea.

The Korea Foundation (KF, Chairman Kim Ki-hwan) will open the prolonged reality (XR) exhibition ‘Time to Open Time’ on the KF XR Gallery in Jung-gu, Seoul until January 24 next 12 months and present unique exhibition content using Apple’s ‘Vision Pro’. He said.

The works on display include ▲ Gala Porras-Kim’s ‘Muscle Memory’ ▲ Yoo Sang-hyeon’s ‘White Door’ ▲ Koo Beom-seok’s ‘Poet’s Room’ ▲ Default’s ‘Can You Hear Me?’ ▲Kim Se-jin’s messenger(s) ▲Sergio Bromberg’s ‘El Beat – Volumetric Archive’ ▲Sergio Bromberg-Irene Rema’s ‘El Beat VR’ ▲Lumpton’s ‘Ecosphere’ ▲Vanity (Choi Jae-ran, Park Ji-yoon) There are about 10 pieces, including ‘AR Ghost’ ▲ACC Convergence Art Lab’s ‘Latest Calligraphy and Painting Outing’.

The muse explained, “This event starts from the concept that when stories from the past are recorded and remembered as history from the current or future, that point takes on the character of ‘virtual’.” History and time are explored from a virtual perspective, and the past, present, and future are reinterpreted as multidimensional objects that may coexist and communicate through dialogue, somewhat than as unidirectional and diachronic concepts.

He added, “Through this, visitors can feel the history and weight of time, and at the identical time experience how the flow is reconstructed and reflects the current and future.”

Amongst these, representative works that KF supports in creation and production and could be viewed using Vision Pro are Default’s ‘Can You Hear Me?’ and Yoo Sang-hyun’s ‘White Door’.

He explained that every thing from recruiting artists, discussing content, producing, preparing and finalizing the exhibition was completed in a brief time period. That is inevitable since the Vision Pro itself was released in February of this 12 months. The reason is that the means of creating and developing software suitable for specific hardware could be very difficult.

Particularly, artist Cha Dong-hoon, who was answerable for the synthetic intelligence (AI) a part of Team Default (Kang Ji-young, Kim In-gyu, Cha Dong-hoon), said, “The prevailing technology that Vision Pro can accommodate is just about 20% of the meta quest,” and added, “There are only about 20% of meta quests that could be implemented in the search.” “Typically, the technology doesn’t work with Vision Pro,” he said, confiding the difficulties.

Due to this fact, he emphasized that ‘Can You Hear Me?’ is “a difficult and modern work.” It is because it’s original content produced exclusively for Vision Pro. Artist Cha Dong-hoon said, “I believe this might be the primary exhibition and exhibition content like this.”

Artist Cha Dong-hoon of ‘Team Default’, who produced ‘Can You Hear Me’ (Photo = KF)
Artist Cha Dong-hoon of ‘Team Default’, who produced ‘Can You Hear Me’ (Photo = KF)

The work concept was tailored to Vision Pro. In other words, a headset was used as an input device as a substitute of a conventional mouse or keyboard.

Here, when an alien being talks to you, you possibly can respond accordingly and encounter 4 different endings. Presently, the reply is provided only by Vision Pro’s eye tracking and hand gesture technology.

I got the concept from Stephen Hawking’s communication method. Stephen Hawking communicated using eye-tracking technology. After consultation with KF curator Park Shin-young, artist Cha Dong-hoon drastically limited the input devices.

In Vision Pro, touching your thumb and index finger once means ‘yes’, twice means ‘no’. Scenario (screenplay) questions were also prepared with questions that could possibly be interpreted in a different way from individual to individual. For instance, “Even when life forms on Earth use the identical language, may they not communicate with one another resulting from emotional differences?”

Artificial intelligence (AI) was also utilized in script writing. The production team referenced Hamel from ‘Hamel Castaway’ to determine the alien character. Next, 160,000 scenarios were created using ‘GPT-4o’ and ‘Claude’. The reason is, “AI took care of every thing.”

Afterwards, mixed reality (MR) technology was added to create a high-resolution visual effect that made it appear to be an alien was standing in front of you. A number of effort went into this process. The reason is that since the product was recently released, it was often incompatible with existing graphic tools, making it difficult to implement even an easy scene.

It takes quite an extended time to understand a piece created this manner. The running time is long and you’ve gotten to reply several times. That is intentional. It also comprises the message that “communication is inherently difficult.”

Director Yoo Sang-hyun, who was in charge of producing ‘White Moon’ (Photo = KF)
Director Yoo Sang-hyun, who was answerable for producing ‘White Moon’ (Photo = KF)

Director Yoo Sang-hyun’s ‘White Moon’ is a piece with outstanding graphics. The concept is to interrupt down the boundary between reality and virtuality by implementing MR using the white wall of the exhibition hall as a metaphor. Director Yu already has quite a little bit of experience with virtual reality (VR) exhibitions. Nonetheless, he said, “Vision Pro is certainly different when it comes to liveliness.”

Particularly, he said, “Small differences in technology show up as big differences.” It’s true that if MR is implemented through Vision Pro, the image quality is inevitably lower than VR.

Director Yoo Sang-hyun said, “If we filmed with an existing regular camera, we could achieve higher picture quality, but we selected to preserve the three-dimensional effect and natural movement of Apple’s spatial video.” He added, “Existing VR lets you watch regular videos with a headset. “It was closer to the sensation of doing something, but this time, I attempted to make it feel like the article exists in front of me.”

‘White Moon’ play (Photo = KF)
‘White Moon’ play (Photo = KF)

The feminine dancer takes on the longer term and the male dancer takes on the past, expressing the concept of ​​harmony in the current. Since the work actually begins while taking a look at the white wall contained in the KF XR Gallery, a practical experience is feasible.

Director Yoo said, “There was an incident where an official was unable to tell apart between the graphically created white wall and the actual white wall contained in the gallery while appreciating the work.” He added, “Vision Pro definitely seems to cause less dizziness or strangeness than existing headsets.”

Opening Time official poster (Photo = KF)
Opening Time official poster (Photo = KF)

KF Curator Park Shin-young said, “This event is meaningful in you can see the ‘original version’ in person because it is a piece produced for Vision Pro. “It might probably even be seen as containing meaning,” he said.

This exhibition could be seen on the KF XR Gallery in Jung-gu, Seoul.

Reporter Jang Se-min semim99@aitimes.com

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